Entry tags:
[sail] application
PLAYER
Name: Kelly
Age: 34
Contact:
bentsage
Permission Post: Here
Reserve: N/A
CHARACTER
Name: Sharky Boshaw
True Name: Charlemagne Victor Boshaw IV
Canon: Far Cry New Dawn (Post-Game)
Age: 54
History: FandomWiki
Powers/Abilities:
Fire it Up: Sharky will almost always attack in ways that will lead to something catching on fire. He... may not always realize he's about to start a fire before it happens.
Shatterproof: Sharky can take a hit! He's resistant to explosive damage and impacts. Throw this guy through a window, he'll be fine!
Burn Baby Burn: Sharky is a savant with flamethrowers, molotovs, and incendiary ammunition. It's safe to say that if it burns, he knows how to use it to his advantage.
Inventory: Sharky arrives with the clothes on his back, his shotgun, a bottle of "party liquor" and a pack of extremely old cigarettes.
Job History: "Job" is such a loaded term, man...
Resistance Fighter: Unemployed/semi-employed for most of his life, Sharky's true calling came when the religious extremists of Eden's Gate turned into a full on psycho-murder-cult. He's good at following orders (as long as those orders involve burning things down or blowing things up) and capable of basic guerrilla warfare.
Sharksidous Erectus: After emerging from their bunker, Sharky and his cousin try to live like Mad Max characters for a while, and they run a moonshine still during this time. So you could say he's something of a businessman, and a self-starter at that!
Explosives Lab: After the Highwaymen cut his raider lifestyle short, Sharky joins the rest of the survivors in Prosperity, where he is put in charge of their explosives lab, researching and developing new ways to set shit on fire. Knowledge of explosives is key here, and Sharky is a master of his craft.
Suppressions:Sharky represses this pretty good: Boy burning people sure is fun. Sometimes he would smell a burning cultist and want BBQ afterward. He has a massive (unspoken, unknown, unrequited) crush on the silent protag, the Deputy. The evil cult turned out to be right, the world did end, and maybe if they'd listened to Joseph more of his friends would still be alive.
Sharky doesn't repress this so good: His parents calling him unwanted left a huge emotional scar he will never truly recover from. He tries not to tell people he's a furry but sometimes it slips out. He's definitely an alcoholic (turns out it doesn't skip a generation). Highwaymen smell less appetizing than cultists when burning alive.
Greatest Fear: After seeing the evil cult's drugged-up and dead-eyed victims up close and personal, Sharky's greatest nightmare has been winding up as an Angel.
Greatest Desire: The Devil could probably get his soul for the return of the original formula FourLoko.
Greatest Regret: Not dragging his friends kicking and screaming into an underground bunker.
Sample: Here
Name: Kelly
Age: 34
Contact:
Permission Post: Here
Reserve: N/A
CHARACTER
Name: Sharky Boshaw
True Name: Charlemagne Victor Boshaw IV
Canon: Far Cry New Dawn (Post-Game)
Age: 54
History: FandomWiki
Powers/Abilities:
Fire it Up: Sharky will almost always attack in ways that will lead to something catching on fire. He... may not always realize he's about to start a fire before it happens.
Shatterproof: Sharky can take a hit! He's resistant to explosive damage and impacts. Throw this guy through a window, he'll be fine!
Burn Baby Burn: Sharky is a savant with flamethrowers, molotovs, and incendiary ammunition. It's safe to say that if it burns, he knows how to use it to his advantage.
Inventory: Sharky arrives with the clothes on his back, his shotgun, a bottle of "party liquor" and a pack of extremely old cigarettes.
Job History: "Job" is such a loaded term, man...
Resistance Fighter: Unemployed/semi-employed for most of his life, Sharky's true calling came when the religious extremists of Eden's Gate turned into a full on psycho-murder-cult. He's good at following orders (as long as those orders involve burning things down or blowing things up) and capable of basic guerrilla warfare.
Sharksidous Erectus: After emerging from their bunker, Sharky and his cousin try to live like Mad Max characters for a while, and they run a moonshine still during this time. So you could say he's something of a businessman, and a self-starter at that!
Explosives Lab: After the Highwaymen cut his raider lifestyle short, Sharky joins the rest of the survivors in Prosperity, where he is put in charge of their explosives lab, researching and developing new ways to set shit on fire. Knowledge of explosives is key here, and Sharky is a master of his craft.
Suppressions:Sharky represses this pretty good: Boy burning people sure is fun. Sometimes he would smell a burning cultist and want BBQ afterward. He has a massive (unspoken, unknown, unrequited) crush on the silent protag, the Deputy. The evil cult turned out to be right, the world did end, and maybe if they'd listened to Joseph more of his friends would still be alive.
Sharky doesn't repress this so good: His parents calling him unwanted left a huge emotional scar he will never truly recover from. He tries not to tell people he's a furry but sometimes it slips out. He's definitely an alcoholic (turns out it doesn't skip a generation). Highwaymen smell less appetizing than cultists when burning alive.
Greatest Fear: After seeing the evil cult's drugged-up and dead-eyed victims up close and personal, Sharky's greatest nightmare has been winding up as an Angel.
Greatest Desire: The Devil could probably get his soul for the return of the original formula FourLoko.
Greatest Regret: Not dragging his friends kicking and screaming into an underground bunker.
Sample: Here